While the game is now one of the lowest-rated titles on Metacritic, high scores on Google Play and the Apple App Store have reportedly heartened developers, with Ybarra calling out these ratings as a tangible sign of Diablo Immortal‘s mainstream success.ĭespite the criticism, the game is thriving – and it appears Blizzard is extremely proud of the success it’s experienced so far, with no plans for it to change in future.The intense dislike for the game is because gamers feel it’s deceptive about the fairly standard mobile practices it employs. Given the game is reportedly making the company around US $1 million per day at the moment, that’s unlikely to change anytime soon. Despite this, it appears Blizzard is sticking to its guns, and backing the success of Diablo Immortal over the loud fan outcry. Read: Diablo Immortal reportedly earns Blizzard US $1 million per dayĪ report released in early June 2022 also suggested maxing out a character would cost at least US $110,000 based on probability – a statistic that many have called out as being exorbitant and unfair for players. While these are optional – the LA Times reports the vast majority of players are not spending real-life cash at all – some players have claimed encouragement to spend real money mounts in the later stages of the game. Notably, the game is the first in the series to include microtransactions, and has been heavily criticised as a result, with players calling out Blizzard for locking in-game upgrades behind intense spends.
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